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Alibre Design Part Two Adding Constraints
Constraints are usually added to ensure that specific aspects of the figure to be set within a certain parameter which is required by the user or designer. This can include the size, shape, orientation or any other relationships with other 2d sketches or 3d models. Constraints in Alibre design can be added very readily and can be manipulated to be able to design so that the figure itself matches the required constraint. Here are the list of possible constraints which Alibre has to offer:
Applying these Constraints can be done by selected the Option made available on the right toolbar. By selecting the desired constraint, and the applying to the two edges or figures that is required will apply the constraint. To remove, simply by selecting the constraint icon on the figure itself on the sketching area with the selection icon and pressing delete. Adding Dimensions
Now there is another way in which you are able to adding dimensions without having to go through the whole process manually and adding the necessary dimensions on the figure itself. By going into the 2d sketch function and then selecting the Auto dimension Function, this will create multiple dimensions on the figure that is required. Sketching Shapes Alibre Design comes pre configured with a set of shapes which can be used in the design sketch. there are two Options in which this Option to be accessed. The first way you can do this is through the right hand side sketch toolbar. Then select the sketch the shape Option which should look something similar to the image above. Another way to access this Option is by going to the sketch menu on the top of the window and selecting Shape Option there and then selecting the specific shape that is required. There are 7 different shapes in which can be used within your design. To apply any of the shapes simple click in the sketch space and then edit accordingly to the shape that is to be used.
Circle, Square - very straightforward in applying the shape into the sketch. The diameter can a value and adjust to fit the specifications that are required. Same with the square instead of the diameter, the length of the side needs to be enter to complete the sizing of the shape. Oblong, Rectangle - There are three dimensions here which are required to filled in for the shape to take form. The Diagram on your left will instruct where the sides dimension that is to be modified by the user. XL dimension is the long side of the oblong shape, YL gives the the dimension for the depth of the shape and A is the degree that the shape is tilted in a clockwise position. For the rectangle it is the same procedure. Rectangle with R corner shape - This method is pretty much the same as the rectangle and oblong. The dimensions are need to be placed in their appropriate fields. The only difference is that that there is an additional field where the radius of the rounded corner. This needs to be field in before the shape is adjusted to the correct field. Single and Double D Shape - Same as the oblong and rectangle. The curve of the shape is determined by the difference of the length and the depth of the shape. Now there is additional Options which are given with each of these shape placements as seen in the previous images above. There is a Set pattern which is available for the repetition of the shape through the sketch. By selecting any of the other patterns besides the single will open up additional Options based of the pattern layout. These include:
Linear - As the name suggest, the shapes will be placed in a linear fashion. With additional Options such as pitch which will determine the space between each of the shapes that are placed down in a linear fashion. The Pattern angle and determine the orientation of the linear curve. Also the number of the shapes within the figure can also be edited as well. Arc - The pattern that the name suggest is that the laying out the pattern in a arc like fashion. The distance from a centre point can be changed as well as the number of the shape can be edited similarly to a linear fashion. The difference between the two is that the starting angle which can be prescribed and the pitch of the angle which is the next positional angle of the next Shape in the arc pattern. All the values are related with lettering next the description of each Dimension Field. Circle - Same as the Arc Pattern, but can be orientated differently based on the starting angle of the first shape. This will result with a staggered circular start as shown here with the difference of the two. Grid - This pattern commonly used if required multiple areas with the same shape and can be edited later to fit the prescribed design. There are multiple fields which are assigned key letters which will help orientate the pattern for the shape to be assigned to as shown in the following diagram. Adding 2D Fillets and 2D Chamfer
Offsetting a Sketch Offsetting will allow for the model to draw a smaller model of itself within the sketch itself. The distance in which the offset is performed can be altered as in the offsetting menu box. To apply, select the function, highlight the areas in model required for the offsetting and then put in a value for the offset.
A note to remember is that the offsetting function will not work if the offsetting model has small feature within itself and having very little space of the offset to be shown in the model. Example can be seen here: Mirroring Mirroring as the name suggest, will allow you to create a mirror of the sketch in 2D. This function is also available to be done in 3D mode as well. The only requirement for the Mirroring is that a plane must be next to the model or sketch itself as shown here. To add planes, simple select the insert plane Option on the top toolbar or Insert menu and go to insert plane. Select the required face and set a distance of the plane if desired. Once completed click okay and a plane will be made parallel to the face model. Then you can mirror the model by selecting mirror Option and then the plane in which you want to form the mirror on ( most likely the plane nearest to the face which you created earlier). If you look at the drawing screen you should be able to see the projected mirror model. To do this in 2D mode with a sketch, you need to create an axis in which the model can be mirrored off. To do this, select create Axis and the highlight the edge in which the sketch would like to be mirrored off. Once completed select okay. Next go to the mirror Option and fill in the correct parameters. Finish by Clicking okay and the Sketch should mirror. Working Around Design Explorer As you progress through Alibre Design, you will start to take note that design Explorer is tracking all the changes made to the model and keeps tabs on where you are working at as well as what area in the model design that you are looking at as well. If look closely to the Tree diagram, will note that most of your work will be located under feature, with all the changes as well as the functions that your have applied to the design listed there. Now for people who would like to use Alibre design to correct previous design, by selecting the name of the model or design and then right clicking, an Option for colour properties should be available. Select the Colour Properties and this will give the designer the Options to change the colour of the model, edges, the opacity (transparency of the model) and reflectivity (how much light is reflected off the model). By using the transparency bar, you can make the model fade out of view to show other moving parts in the design which will covered in the next tutorial.
This is part of Alibre Design were you can go back and edit various parts of the design model and see it take effect across the entire design. Simple by selecting one of the features or the sketch designs, right click and select edit to change the size shape or even the whole design of that specific part. Now provided that you have ensured the use of the the Analyse function and it has come back with no problems found, by pressing F5 or go to feature and select regenerate All function, this will tell the program to take all the changes made and remake a previous model with all the new changes.
Another Option which can be useful for redesigning parts of your model is the suppression function. This will force that part of the model disappear from the drawing window which allows you to force on the specific area where the changes are needed. Take note that the feature of the suppression can be removed by right clicking the part and then un-ticking the suppression Option. Parts can be suppress automatically by simply by double clicking the previous feature, but this doesn't allow for selectively suppress different features. this method will suppress everything else between the previous items between the most recent to the selected feature which was double clicked.
Rescaling the model
However if you want to change the model in proportions that the is currently in, select Uniform and the Options for the X, Y, Z scales should disappear and only allow for one scale factor field. Now on the very top of the scaling window, there is a field for scale type. There are only two scale types available. The first one will scale from origin which is the true origin in the drawing area itself. the second Option will give a scale from centroid of the model which is the the centre of the model itself. |